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Root/Unstable Version/1.2.9/IrrSphere.h

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/*
    Irrlicht Library Wrapper
    Created by:
        Nathan Adams
        Denzel Morris
    Copyright (C) 2007
 
    This software is licensed under the GNU/GPL.
    This software may not be used for commerical purposes.
*/
 
#ifndef IRRSPHERE_H
#define IRRSPHERE_H
/* We should include some basic functions */
#include <iostream>
/* include strings */
#include <strings.h>
#include <vector>
 
/* We have to include Irrlichts libs */
#include <irrlicht.h>
 
//#include "IrrLib.h"
 
 
class IrrSphere
{
        private:
            //irr::scene::ISceneNode* nodeNew[10];
            irr::scene::ISceneNode* nodeNew;
            std::vector<irr::scene::ISceneNode*> sphereNodes;
            int numNodes;
            irr::scene::ISceneManager* smgr;
            irr::video::IVideoDriver* driver;
        public:
            void IrrSphere::SetDriver(irr::video::IVideoDriver* driver);
            void IrrSphere::SetSmgr(irr::scene::ISceneManager* smgr);
            int IrrSphere::CreateNewSphereNode(int x, int y, int z, std::string texture, bool light); //this is going to take my advanced C++ skillz!
            irr::core::vector3df IrrSphere::GetSphereVector(int sphere);
            void IrrSphere::SetSphereVector(int sphere, irr::core::vector3df v);
            IrrSphere::IrrSphere();
            //IrrSphere::IrrSphere(IrrLib*);
            IrrSphere::~IrrSphere();
};
 
#endif
Source at commit tip created 11 years 4 months ago.
By Nathan Adams, Migrating from google code

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